Mega Man X3 - Super Nintendo (SNES)
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Mega Man X3

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Release year: 1995 | Players: 1 player | Developed by Capcom

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Mega Man X3 (AKA ロックマンX3 Rokkuman X3 or Rockman X3 in Japan) is a 2D run and gun action platform video game developed by Capcom for the Super Nintendo Entertainment System (SNES). It is the third game in the Mega Man X series (after Mega Man X1 and X2) and the last to appear on the Super NES.

Mega Man X3 is one of the most beloved and popular franchises to have ever come from the house of Capcom. Mega Man X3 was released in December of 1995 with the intention of being Capcom’s last hurrah for the SNES seeing as how gamers were starting to look forward to the next generation of consoles in the form of the Playstation, Sega Saturn, and the new and powerful Nintendo 64.

Mega Man X3 was memorable for being the first title to allow players to play as the side character Zero. Zero basically gives players a taste of how X would play like if he were fully upgraded. Sadly, Zero can only be used for certain portions of each level and would automatically be substituted by X in the event of a boss battle.

Mega Man X3 Cover Box

Mega Man X3 Cover (SNES)

Mega Man X game is famous for his ability to absorb his opponent’s powers by defeating each boss. The problem with this sequel is that the weapons weren’t as fun to use as that of previous titles.

The level design for Mega Man X3 for Super Nintendo is actually a huge let down and is probably one of the weakest titles in this regard. Usually, Capcom is famous for designing brilliant levels that were both challenging and fun. This time around, things felt rushed and uninspired, much like the later titles on the Playstation platform, although Mega Man X 6 and 7 were worse.

To illustrate, Mega Man X3 was the first game to feature several types of ride armors. Ride armors are huge robots that X can pilot at certain parts of the stage. The problem is that some ride armors can only be obtained at the near end of the game. This made them next to useless unless the player decides to play repeated runs of previously completed levels.

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Despite its glaring flaws in some of its core aspects, the game does deliver on its soundtrack, at least with respect to the SNES release. It still has that same heavy metal adrenaline pumping themes that fans loved on previous Mega Man titles for the SNES

Visuals for the Mega Man X series on the SNES have never been better than this title. There is little to no framerate slowdown, except in a few instances were X does a double burst attack with his X buster.

Another noteworthy highlight is the fact that the buster upgrade in this game allowed X to fire two charged shots in succession or combine them to form a bigger shot. This and the double air dash made for some really cool gameplay. However, these two abilities were let down, again, by Mega Man X3’s poor level design.

Mega Man X3 has been ported to Super Nintendo (this version), Sony PlayStation, Sega Saturn, PC, smartphones, and Wii U Virtual Console.