Play The Legend of Zelda: Ocarina of Time Online
Release year: 1998 | Players: 1 player | Developed by Nintendo EAD
The Legend of Zelda: Ocarina of Time (Nintendo 64)
The Legend of Zelda: Ocarina of Time (AKA ゼルダの伝説でんせつ: 時ときのオカリナ Zeruda no Densetsu: Toki no Okarina in Japan) is a 3D role-playing game (RPG) developed by Nintendo for the Nintendo 64 console in 1998. It is the first Link’s adventure in a 3D real big world and the forth game in The Legend of Zelda saga.
This game, usually just referred to as Ocarina of Time by fans, is considered as the masterpiece of the gaming world. The consensus that the game is a masterpiece is universal and one that is well deserved.
The Legend of Zelda: Ocarina of Time served to demonstrate just how far a game can be taken in a 3D environment. It laid the foundation for what would later on become the open world sandbox games that most people know today.
The world of Hyrule was a masterpiece at its time. Crafting a 3D world was difficult during the 90’s considering that the technology had only recently been adopted for video games which meant that a lot of time in development had to be spent to make it work. The Nintendo 64 made it possible!
Nintendo got away with crafting a setting as beautiful as Hyrule by using time travel to recycle the whole setting. People and content changed as Link moved forward or backward through time. It was a clever way of saving up on development resources whilst making sure that no part of the setting was properly developed.
The Legend of Zelda: Ocarina of Time for the N64 introduced the Z-targeting system whereby a press of the button allowed players to lock on to a target to make attacking or interacting with the locked on target easier. It may sound so simple in concept, but fixing the camera angle at the locked on target is such a crucial game aspect that has until today remained relatively untouched and continues to be adopted by modern games.
Story wise, the premise of The Legend of Zelda: Ocarina of Time was simple. Link is the hero who must defeat the big bad guy Ganon in order to rescue Princess Zelda. The whole premise is laid out on the player from the very beginning of the game. What makes the game’s story so memorable though is not so much the end, but the journey that the player takes to reach their destination.
Link is the archetypal Hero with a Thousand Faces. He starts off in his home town, goes on a quest to save the world, and ends up defeating the bad guy of the story becoming the renowned Hero of Time. He plays a dual role as the main protagonist, while serving as the audience surrogate.
As the main protagonist, Link is at the center stage of the story and serves as the agent that drives it forward. As an audience surrogate, Link serves as the link between the game and the player. Link is the instrument that allows players to form a personal attachment to the game world.
Nintendo did such a wonderful job of making Hyrule a rich and incredible setting full of amazing locations and colorful characters. As The Legend of Zelda: Ocarina of Time progresses, players begin to form with a bond of familiarity and friendship with the inhabitants of Hyrule making the player, not just Link the character, invested in beating the game’s main antagonist Ganon.
Normally, players are detached from the main hero who usually has his own motivations for beating the bad guy. In The Ocarina of Time, the sense of attachment players develop for the world and its characters aligns players to Link’s motivation of saving Hyrule.
There is so much more to be said about Ocarina of Time, but so many things about the game are better left played than read.
The Legend of Zelda: Ocarina of Time has been ported to Nintendo 64 (this version), GameCube, iQue Player, Virtual Console, and Nintendo 3DS.
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