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Castlevania 2: Simon's Quest

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Release year: 1987 | Players: 1 player | Developed by Konami

Castlevania 2: Simon’s Quest, the sequel to the original Castlevania, definitely has a lot more going on in the game than its predecessor. Simon Belmont, a vampire hunter, is back with a new mission – to kill Dracula “again”. This game, developed and released by Konami for the NES in 1987, was followed by Castlevania 3: Dracula’s Curse (1989).

It can be remembered that in the first installment of Castlevania, Simon already killed Dracula, albeit falling into his curse first. Now, he must collect parts of his body and resurrect him, and then kill him all over again

As opposed to the straightforward (platform) game format of the original, though, Castlevania 2: Simon’s Quest follows a non-linear layout wherein there is a large over-world consisted of towns, dungeons, and mansions. In short, you can now enter doors to and roam around different dimensions.

Another improvement is that now, Simon can get clues from villagers and purchase helpful items from merchants using the hearts that defeated monsters drop. Also, the time period in this game cycles between night and day, changing every 5 minutes or so.

Castlevania 2: Simon's Quest Cover Box

Monsters grow stronger and are harder to defeat at night, but once killed would increase Simon’s level – another major improvement for the Castlevania series. The game now has the Experience Rating system found in many RPGs – Simon defeats monsters, collects hearts, and increases his Experience Rating (EXP or XP in other titles), level, and maximum health.

Despite these improvements, though, Castlevania 2: Simon’s Quest still has some room for improvement. For one, the game can be quite confusing because of the lack of directions. The villagers’ clues don’t really help, either. They won’t tell you which way to go or when to go which way. You’ll have to figure out so many things yourself while roaming around, like what crystal to equip Simon with or how to destroy the orb encasing Dracula’s body part. Things like that.

Also, Castlevania 2: Simon’s Quest has those annoying invisible pits – normal-looking floors that appear as if they’re solid enough to walk on but, we don’t know, you just fall right through them.

Other than these opportunities, Castlevania 2: Simon’s Quest’s attempt to provide a more dynamic game environment is commendable. Plus, it didn’t totally lose the charms of the original. Furthermore, it introduced such an amazing soundtrack. “Bloody Tears” will forever be etched in the hearts of those who played this game.