SNK vs. Capcom – SVC Chaos Online
Release year: 2003 | Players: 1-2 players | Developed by SNK / Capcom
SNK vs. Capcom – SVC Chaos (Neo Geo)
SNK vs. Capcom – SVC Chaos (AKA エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu in Japan) is a 2D side-scrolling fighting video game developed by Playmore (now SNK) for the Neo Geo arcade and home gaming systems. The game was also ported to the PlayStation 2 and Xbox in Japan and the PAL region, although only the Xbox version was released in North America.
The game features the characters from the fighting games of Capcom and SNK like Samurai Showdown and Street Fighter II. It is the third game in the sequence of crossovers between Capcom and SNK. SVC Chaos offers different modes such as arcade and survival.
Its gameplay was inspired by the KOF series, having a similar four-button configuration and fighting mechanics. However, this game doesn’t use the Team Battle arrangement but follows the round-based one-on-one format. Each match starts with a conversation between the two characters onscreen.
SNK vs. Capcom: SVC Chaos has a new technique called Front Grand Step that lets the players cancel their attacks with a frontward dash. The player may use this technique while defending against the opponents’ attack. This will consume a fraction of the Power Gauge level, but using it properly can turn the tide of battle.
This game looks similar to some of the earliest Neo-Geo fighting games. Also, the hardware used for it is not a new one, so the visuals may not be clear and crisp. SNK fighting game fans will not see a multitude of brand new graphic updates in SVC Chaos. In fact, the returning characters’ sprites came from previous games—a bit lazy if you think about it.
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As mentioned, this game uses the time-honored control scheme from King of Fighters that has four main attack buttons. Like in other fighting games, players use these buttons to make strong and weak knocks and kicks. They can use these buttons together with various directional pad movements to trigger special moves.
Players get to fill a supermeter when they’re in battle. The supermeter will let the players dish out the strongest and most damaging moves or execute some other tactics like the guard cancels. These guard cancels are basically moves that allow the players to pass straight over their opponents’ attacks and counterattack them.
So, all in all, SNK vs. Capcom: SVC Chaos offers more fun and challenges as it comes with several game modes. It’s a good fighting game for the Neo-Geo, though it hasn’t really aged well graphics-wise.
SNK vs. Capcom – SVC Chaos game has been ported to Arcade, Neo Geo AES (this version), Sony PlayStation 2, and Microsoft Xbox.