U.N. Squadron (Area 88) - Super Nintendo (SNES)
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U.N. Squadron (Area 88)

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Release year: 1991 | Players: 1 player | Developed by Capcom

U.N. Squadron (Area 88) (SNES) – Free and unblocked game (NO ROM) to play online

U.N. Squadron (Area 88) (AKA Area 88 or エリア88 Hepburn: Eria Hachi-Jū-Hachi in japanese) is a shoot ’em up game developed and released by Capcom for the Super Nintendo Entertainment System and CPS arcades in 1989 (1991 for the Super NES version). Capcom was so popular in arcades that their games were also adapted for SNES so gamers can bring home the arcade fun and entertainment. The game is based on the manga series of the same name, featuring the same main characters.

U.N. Squadron is a pretty simple side-scrolling shooting game. The players control the fighter plane of the lead pilot to shoot at and evade enemy objects (planes, structures or missiles). The enemy objects might be airborne or land-based, so the player must keep on a look-out at every direction. If the lead pilot is unable to shoot at an enemy, the missiles or bullets coming from it can still be evaded. Success in the game is all about directional control and estimation.

U.N. Squadron (Area 88) Cover Box

U.N. Squadron (Area 88) Cover (SNES)

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On the U.N. Squadron (Area 88) screen, an energy level bar is displayed to indicate the lead’s life points. When the player’s plane takes a hit, the meter is reduced and will flash “Danger” if the hit reaches a critical point. The meter will recharge after a while, but if the lead’s plane continues to take hits, the meter will continue to reduce until the plane finally crashes or blows up. If the lead still has a remaining life after crashing, the game will resume. If all the lives are already used up, then the game is over.

The plot of U.N. Squadron revolves around the lead pilot’s mission—to put an end to the evil organization Project 4. The lead, Shin Kazama, is a mercenary pilot working for a foreign legion. His goal is to shoot and destroy all enemies and buildings associated with Project 4.

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U.N. Squadron (Area 88) is created in raster or bitmap graphics, so it looks less stunning than 2D. However, the raster graphics is just enough for this simple game that only requires players to scroll from side to side. It was released for both CPS arcades and SNES, but the SNES version is not exactly the same as the arcade version. One difference is the two-player capability. The Super NES version can only allow one player to control and play the game.

U.N. Squadron (Area 88) game has been ported to Arcade (original version), Super NES (this version), Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.