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Ms. Pac-Man

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Release year: 1996 | Players: 1-2 players | Developed by General Computer Corporation

Ms. Pac-Man (AKA ミズ・パックマン in Japan) is a 2D maze video game developed and published by Midway for the Super NES / SNES console in 1996. It is widely considered as one of the most iconic titles in history as it featured one of the first female characters to headline a game.

Here’s a little back story for you. This game was created by General Computer Corporation (GCC) as an upgrade to Pac-Man. Sadly, GCC was barred from creating unauthorized versions of published titles so they sold the game to Namco’s American distributor of Pac-Man – Midway – and was renamed to Ms. Pac-Man.

Ms. Pac-Man Cover Box

This game is practically the same as its male counterpart Pac-Man. The objective here is to try to get the highest score by eat all the pellets while evading the ghosts named Blinky, Inky, Pinky, and Sue. Bonus fruits that randomly appear on the map add spice to the gameplay.

In the event that Ms. Pac-Man is in a pinch, she may race to the nearest power pellet. When consumed, the power pellet will allow her to eat the ghosts for extra points for a limited time. Aside from the power pellet, players can use the Pac Booster that makes her move a whole lot faster. In exchange for the speed boost, she will be a little bit harder to control, but at least you won’t be playing the game entirely with the d-pad.

Speaking of control, this game has single- and two-player capabilities. For the two-player mode, gamers may choose to play cooperatively or competitively. In cooperative mode, players will be working together to get the highest combined score.

On the other hand, it gets a bit complicated if they choose the competitive mode. If player 1 (Ms. Pac-Man) eats the power pellet, player 2 (Pac-Man) will slow down and doesn’t have the ability to eat ghosts, leaving latter at a disadvantage.

The game features a total of 36 mazes including the original four seen in Pac-Man, offering nostalgia. The downside to this is that some of the maps are too “big” for the screen so there’s some screen-scrolling.

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