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Release year: 1986 | Players: 1 player | Developed by Capcom
Ghosts ‘n Goblins (NES)
Ghosts ‘n Goblins (AKA 魔界村 Makaimura in Japan) is a run and gun platform video game developed by Capcom and released for the Nintendo NES in year 1986. It was followed by Super Ghouls ‘n Ghosts for the SNES.
As one of Capcom’s hardest games yet, Ghosts ‘n Goblins set the standard high for its sequels, wherein there is quite a number. In this game, your main mission is to rescue a beautiful royalty (Princess Prin-Prin) from her abductor, pretty much like in Super Mario Bros.
In Ghosts ‘n Goblins, you will play the role of her rescuer, Sir Arthur, a knight in shining armor. Lead him to defeat hordes of ghosts, goblins, and other monsters in the land of the undead – the path leading to the princess.
Be prepared, though, for a tough ride! Your one-man army only has one weapon (a lance) and dies in two hits. After the first hit, he’ll lose his armor and you’ll see him clad in nothing but a pair of boxers. He dies on the second hit. Plus, the game’s otherwise simple side-scrolling platform doesn’t help either – what with some of these platforms moving and all!
The good news, however, is that Ghosts ‘n Goblins has unlimited retries and you can continue where you left off after dying for the nth time. There are power-ups, too, and better weapon drops (e.g. ax, torch), though they’re usually placed somewhere hard to reach.
As far as controls, they are usually smooth. Sir Arthur is fairly easy to move around, though there can be times when he gets hung up on ladders or just won’t jump forward even though you want him to. This can be a problem because walking off ledges or being unable to jump onto the right moving platforms could cost accidental deaths. Graphics and sounds, on the other hand, totally scream 1980s.
Going back to the gameplay of Ghosts ‘n Goblins, you already know how hard you’re going to have to work so that Arthur reaches Princess Prin-Prin at the very end. You’ll have to defeat swarms of different monsters with varying HP (hits needed to get beaten), overcome a boss or two at the end of each level to get the key to the next one (gatekeepers), and finally, be told that you’ll have to play the game a 2nd time – starting from level 1 – in order to find out its true ending! Boo!
But, then again, there’s just something about Ghosts ‘n Goblins that would make you want to retry despite already going through so much and, of course, you’ll do it all over again – in the hopes of rescuing the princess this time!
Ghosts ‘n Goblins has been ported to Arcade, Commodore 64, Commodore Amiga, ZX Spectrum, Amstrad CPC, Atari ST, IBM PC compatibles, Commodore 16, Game Boy Color, Game Boy Advance, NES (this version), Xbox, PlayStation, PlayStation 2, PlayStation Portable, iOS and Virtual Console.