Play Animal Crossing: Wild World Online

Animal Crossing: Wild World

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Release year: 2005 | Players: multiplayer | Developed by Nintendo EAD

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Game Review

Animal Crossing: Wild World marks a successful first foray into portability for the engrossing life-sim series, but it does little to expand on its GameCube predecessor. It’s an addictive game about building a home, making friends, and watching your village grow, but fails to avoid feeling like a retread for those who have already played the original Animal Crossing. If a retread sounds good to you, then Animal Crossing: Wild World is a welcoming, relaxing game well worth your time, but otherwise, you won’t find too much new here, and may even be frustrated by the game’s failure to meaningfully move the series forward.

Right from the start, Animal Crossing: Wild World is reminiscent of the original Animal Crossing. When things kick off, you ride into town with the familiar Kapp’n, naming and customizing your character in the process. Once you get to town, notorious real estate magnate Tom Nook sets you up with a house and demands tons of bells (those are the game’s currency) to pay him off. You can get to work paying him back right away – doing chores around town, catching bugs, and running errands sit among many fundraising opportunities that the game presents. A few chores and activities are new to Animal Crossing: Wild World, such as watering flowers around town, but they for whatever reason just are not as fun as the GameCube activities. Regardless, after completing several rounds of your favorite chores and activities, you can pay back Tom Nook. Once you cover the first loan, he takes it upon himself to immediately upgrade your house, indebting you thousands of bells deeper in the process. So forms the central gameplay loop of Animal Crossing: Wild World.

Animal Crossing Game Review

If you haven’t tried out the series before, Animal Crossing: Wild World is a nice way to introduce yourself to the formula. The franchise’s trademark gameplay paradoxically turns mundane activities like rearranging furniture and pulling weeds into a satisfying, magnetic experience. The focal routine becomes endlessly engaging, breaks in that routine even more so. Random holidays and otherwise uninteresting dates on the calendar have you checking into your town on a near-daily basis for special town events, villager birthdays, and more.

How can Animal Crossing: Wild World turn chores fun? A huge part of the game’s success comes from its charm, which in turn comes from your fellow villagers. Your beloved neighbors will come and go on a frequent basis, constantly shifting neighborhood dynamics and giving you new challenges, activities, and laughs. They’re always down to chat, joke, and hang out with you, building a warm, friendly feeling that looms over the entire experience.

Animal Crossing: Wild World is a bona fide Animal Crossing experience, faithfully condensed so that a portable system can handle its grace and charm. The game is addictive, heartfelt, and an all-around relaxing, genuinely fun time. Unfortunately, it fails to advance much over its predecessor–the few additions it tries don’t really land, and otherwise, the game is content just being a portable version of Animal Crossing. If you’re okay with that, you’ll probably get hooked on this game, but if you have already played other titles in the series, there’s a good chance it won’t land for you.


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