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The Legend of Zelda: Oracle of Ages

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Release year: 2001 | Players: 1 player | Developed by Flagship (Capcom)

The Legend of Zelda: Oracle of Ages (AKA ゼルダの伝説:年齢のオラクル, Zeruda no Densetsu: Nenrei no Orakuru in Japan) is a 2D role-playing game (RPG) developed by Flagship (Capcom) for the Nintendo Game Boy Color handheld console in 2001. It is the second Zelda for the GB, the first one is Link’s Awakening.

The Legend of Zelda is such a solid franchise that it has at least one installment in every Nintendo platform ever made, and is consistently referred to as one of the best titles on the system for which it was made. The Legend of Zelda: Oracle of Ages is no different from its siblings and delivers a solid gaming portable experience.

The story of this Game Boy Color epic title starts with Link waking up in a mysterious forest away from Hyrule. A few moments later, Link meets Nayru, the eponymous Oracle of Ages. Nayru is kidnapped by Veran who intends to use her to conquer the world. Link goes on a quest to gather the Essences of Time to save the world and the girl.

The Legend of Zelda: Oracle of Ages Cover Box

Like other Zelda titles, The Legend of Zelda: Oracle of Ages allows Link to play around with time. The Harp of Ages allows Link to move back and forth in time. If Link plants a seed in the past, it grows into a tree in the future. This sort of mechanic is central to the puzzle solving system.

Oracle of Ages is a contrast to the Oracle of Seasons. The latter title had a lot of combat and battles. Oracle of Ages focuses more on the puzzle solving rather than the fighting. That is not to say that there are no exciting pitched battles, but Oracle of Ages is a game that will mostly be enjoyed for its puzzles rather than the battles.

The game is presented in the classic 2D overhead perspective like early installments in the franchise. The graphics are brought to life by amazing color and details that do well to make the setting feel organic.